The growth network for daily games
Earn new players.
On autopilot.
Two steps. Get listed in the directory, free and open to every real daily game. Then apply for the rail, the traffic exchange where members swap players on their end screens.
How recommendations, privacy, and exclusions work
Already approved? Open your installation checklist.
the rail
Already on the rail
01 / Plug it in
One small rail.
A network behind it.
Drop our ready-made rail onto your result screen, or fetch the same recommendations through the API and match your own design.
Keep playing
/v1/games?site=your-game&mode=api200 OK{
"site": "your-game",
"games": [
{
"name": "DailyMetro",
"tagline": "Guess the station",
"href": "https://relaydle.com/go/eyJ..."
}
],
"ttl": 300
}Plus 23 directory clicks in the same period. These are delivery events, not unique players or completed games.
Read the dated case study and methodology02 / Compound it
Send clicks.
Earn more clicks.
Your dashboard separates card appearances, outbound clicks, rail-matched arrivals and destination-server confirmations. Returns are measured for both, and shown apart. The traffic you contribute helps determine your visibility.
- ✓ A crawlable public page for better discovery
- ✓ Referral clicks from other daily games
- ✓ Delivery and return reporting, no server needed
03 / Two doors
Listed is not the same as on the rail.
Directory listing
Open to everyone. 226 games listed.
- ✓ A crawlable page, ranked by how often visitors play it
- ✓ Themes, languages and a direct play link
- ✓ One paste, no account, reviewed within days
The rail
By application. 15 approved games.
- ✓ Your cards on other games' end screens
- ✓ Clicks and arrivals, with measurement status in your dashboard
- ✓ Reviewed by hand, 50 daily players minimum
Rail membership requires a separate review and installation. After approval, install it on your result screen and begin sending traffic. Your game becomes eligible to receive recommendations after 30 rail views and 3 outbound clicks, with no waiting period.
Approved? Start with your installation checklist.
- Sign in to your dashboard using the setup email sent after approval.
- Open Integration and copy your game-specific snippet or API instructions onto your result screen.
- Load a real result screen and check that the dashboard records rail impressions. An approved listing alone does not activate exchange.
- Check sending activity and reciprocal eligibility in the dashboard. Optional server reporting adds confirmed landings.
Applications are open
Apply for the rail.
Tell us where the rail would sit, how you would integrate it and how many players finish a game each day. We answer by email, with your key and your snippet if it is a yes.
Guides for daily game creators
Where to list a game, how launches got their first players, what the share button and ads are worth. Measured on real games.
- For creators · 5 min
eCPM by country: the top 25 for web, iOS and Android
Top 25 countries by eCPM on iOS and Android with the year-over-year change for 100+ markets, what web display pays by country, and a revenue calculator.
$11.71 US iOS interstitial eCPM, Q3 2024 - For creators · 2 min
Le Bon Rang: 1,690 rail clicks in a dated case study
September 1 to 28, 2026: Le Bon Rang received 1,690 rail redirects and six directory clicks. What those delivery events establish, and what remains unmeasured.
1,690 rail redirects received - For creators · 6 min
The share button in a daily game: rates from five games
Share rate per win on five daily games the same author runs, from 3.3% to 16.4%, with the code behind each button and how to measure your own.
16.4% of DailyFoot wins end in a share - For creators · 5 min
How daily games make money: what 58 games actually run
A census of how 58 daily browser games monetize: no ads, AdSense alone, a managed ad network, donations, premium accounts, or nothing at all.
38 of 58 games called no ad network - For creators · 5 min
How to promote a daily game: what worked for six launches
Launch data from six daily games the author built and tracked: what produced each spike, and how much traffic stayed unattributed.
2,839 sessions on Devine le prix's peak day - For creators · 7 min
Where to submit your daily game: 15 directories compared
15 daily-game directories compared for submission method, account needs, ranking order, and whether the outbound link to your game is even measurable.
15 directories compared